Holographic Simulation

Holographic simulation will become central to virtual reality for professional training in many disciplines and applications -- including engineering, medicine, military applications, and aerospace. There are a variety of ways in which virtual reality (VR) may be used for entertainment purposes. Virtual reality entertainment ("virtainment") spans virtual reality games, 3D movies, virtual pets ("virpets"), virtual reality television, and other amusement applications. Thus, is it not surprising that many people still think of virtual reality primarily in terms of amusement -- even though it is increasingly used in education, medicine, applied science, product development, exploration, information processing, real estate, and many other uses. Similar topics at three-dimensional rendering may be of interest.

Virtual reality also serves as an useful tool for three-dimensional design. Design is central to applied science, new product design and prototyping, building design and construction, biotechnology and nanopharmacology, chemistry and modeling molecules, medicine and bionics, the apparel industry, the Arts, and also other areas. With virtual reality and a higher-order haptic interface, human beings can use Virtual Reality: to handle 3D models of molecules or biological structures; to assemble electronics; to shape "virtual clay" into forms for entertainment or functional purposes; and for many other design uses. When new product prototypes are both designed and tested virtually, then the entire product formation cycle is accelerated. application of haptics technology to virtual reality also has interesting notes about this VR topic.

"Teleoperation" and "Telerobotics" are similar terms for distance manipulation and interaction via the activation of some type of robotic machine. Teleoperation usually involves visual and haptic sensation from the distant robot/machine to the user and, in the other direction, locomotor control and manipulation from the user to the remote robotic mechanism. Teleoperation is particularly useful for work in dangerous worlds such as other planets or under water. Also, it is helpful for increasing remote access to specialized talent without commuting. Associated material at a dynamic definition of virtual reality may be of interest.

Commerce is another area which is open for increased use of Virtual Reality. Expectations for electronic commerce moved quicker than the business reality in the midst of the internet bubble at the end of the last decade, but the actual performance of electronic trade is now reaching expectations. The internet is revolutionizing search and commerce in investment, travel, real property, accommodations, automobiles, apparel and other consumer goods. With continuing reductions in the price of computing power, virtual trade will rise in scale, immersion and interactivity. For additional information, you may wish to visit the growing market for virtual reality .

Inquiries concerning Holographic Simulation and the site HoloSim.com may be sent to:

HoloSim.com

© 2007 by HoloSim.com


Virtual Reality T-Shirts