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a dynamic definition of virtual reality
With today's science and equipment, Virtual Reality is frequently defined as involving at a base-line: majority of the total human field of vision and range of hearing; computer monitoring and reactions to the position, configuration, and movement of the participating person's head at a rate of 50-100 reactions every second; and at least elementary computer responding actions to the position, configuration, movement, and patterning of the participant's hand. With further progress in applied science, computer reactions to the direction of the rest of one's body, quicker reactions, better haptic interaction, and involvement of the senses of smell and taste may also become expected for Virtual Reality. Sub-page Virtual Imaging Corporation covers additional information on these topics.
The quantity of sensory methods that should be engaged and the range of realism that should be achieved as needed for a human to computer interaction to be Virtual Reality changes as technology progresses. This may be compared to the escalating criteria for "high-end audio" sound reproduction over the course of the last century -- building on progress in analog and digital recording. Link to Virtual Tours Coral Springs, Florida provides unique developments on VR. The site Holographic Simulation provides more information on this topic.
HoloSim.com
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