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Convoy Operations Trainer (US Army National Guard)

As Lead Environment Artist, I used procedural terrain modeling tools (e.g. Terra Vista, CityEngine, Maya, and custom C++ code) to create virtual twins of several US Army bases, as well as foreign cities where familiarity of roads and geotypical areas were critical for mission success. I also worked to ensure that the motion base moved in sync with the shape of the terrain through a combination of animated motion profiles and interactive physics engine.